Thesis
Motivation: Game being developed alongside my senior thesis.
Game Overview: Mixed reality swordfighting game
Skills Used: Mixed Reality, Unity Meta SDK.
Motivation: Game being developed alongside my senior thesis.
Game Overview: Mixed reality swordfighting game
Skills Used: Mixed Reality, Unity Meta SDK.
Motivation: Game developed for Designing Virtual Worlds Class.
Game Overview: Use the haptic glove and adjust and play around with multiple sound nodes.
Skills Used: Unity XR Interaction toolkit, handtracking, Unity and RNBO .
Motivation: Game being developed at Imaginary Hazard, a small indie studio at Harvard where I am the lead programmer.
Game Overview: Action roguelike that allows player to equip different combinations of weapons, movement, and other abilities along with a variety of customizable ability modifiers.
Skills Used: AI Behavior Trees, Boss creation, Unreal Gameplay Ability System, Dynamic UI with intricate functionality, Integrating programming and animation, Managing Perforce version control.
.
Motivation: Created as final project for Computer Science education class with the goal of helping students visually understand recursion.
Game Overview: Puzzle game where you use a visual scripting language to recreate fractals.
Skills Used: Visual scripting development, Recreating recursion functionality in C#, Educational Tool Design, Puzzle Creation. 
Motivation: Created for FBLA retro style game competition where it reached the national level and placed in the top ten out of over 100 competitiors.
Game Overview: 2D rhythm platformer inspired by Pac-Man.
Skills Used: Platformer mechanics implementation, Rhythm and combo system integration, Supporting non-gamers, Pixel art and music creation.
Motivation: Created for HackHarvard 36 hour hackathon with “Smart city” track theme.
Game Overview: Puzzle game where you create your own public transit routes in a subsection of Boston.
Skills Used: Spline-based pathing and interactions, Physics collisions and behaviors, Storing gameplay data, Efficiently and collaboratively managing tasks with a teammate.
Motivation: Created for Harvard Undergraduate Video Game Development Club 12 hour game jam (theme was commiting a crime), where it won first place.
Game Overview: Stealth/Puzzle game with loose inspiration from Metal Gear Solid.
Skills Used: AI State Machines, Time Management Under Pressure, Transform Hierarchy Manipulation. 
Motivation: Created as part of Harvard Undergraduate Video Game Club to teach members a variety of aspects of game development.
Game Overview: Co-op game that meshes many different parts of other games together, including Kirby, rock paper scissors and Vampire Survivors.
Skills Used: Co-op implementation, AI tailored against player’s abilities, C++ Plugin Development, Firearm animation integration, Upgrade System (Vampire Survivor Style) creation. 
https://jmandelbrot.itch.io/
Published in Journal 1, 2009
This paper is about the number 1. The number 2 is left for future work.
Recommended citation: Your Name, You. (2009). "Paper Title Number 1." Journal 1. 1(1).
Download Paper | Download Slides
Published in Journal 1, 2010
This paper is about the number 2. The number 3 is left for future work.
Recommended citation: Your Name, You. (2010). "Paper Title Number 2." Journal 1. 1(2).
Download Paper | Download Slides
Published in Journal 1, 2015
This paper is about the number 3. The number 4 is left for future work.
Recommended citation: Your Name, You. (2015). "Paper Title Number 3." Journal 1. 1(3).
Download Paper | Download Slides
Published in GitHub Journal of Bugs, 2024
This paper is about fixing template issue #693.
Recommended citation: Your Name, You. (2024). "Paper Title Number 3." GitHub Journal of Bugs. 1(3).
Download Paper
Published:
This is a description of your talk, which is a markdown files that can be all markdown-ified like any other post. Yay markdown!
Published:
This is a description of your conference proceedings talk, note the different field in type. You can put anything in this field.
Undergraduate course, University 1, Department, 2014
This is a description of a teaching experience. You can use markdown like any other post.
Workshop, University 1, Department, 2015
This is a description of a teaching experience. You can use markdown like any other post.