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Thesis

Motivation: Game being developed alongside my senior thesis.

Game Overview: Mixed reality swordfighting game

Skills Used: Mixed Reality, Unity Meta SDK.

SoundFactory

Motivation: Game developed for Designing Virtual Worlds Class.

Game Overview: Use the haptic glove and adjust and play around with multiple sound nodes.

Skills Used: Unity XR Interaction toolkit, handtracking, Unity and RNBO .

Spectrum

Motivation: Game being developed at Imaginary Hazard, a small indie studio at Harvard where I am the lead programmer.

Game Overview: Action roguelike that allows player to equip different combinations of weapons, movement, and other abilities along with a variety of customizable ability modifiers.

Skills Used: AI Behavior Trees, Boss creation, Unreal Gameplay Ability System, Dynamic UI with intricate functionality, Integrating programming and animation, Managing Perforce version control.
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Fractal Factory

Motivation: Created as final project for Computer Science education class with the goal of helping students visually understand recursion.

Game Overview: Puzzle game where you use a visual scripting language to recreate fractals.

Skills Used: Visual scripting development, Recreating recursion functionality in C#, Educational Tool Design, Puzzle Creation.

Harshian Swamp

Motivation: Created for FBLA retro style game competition where it reached the national level and placed in the top ten out of over 100 competitiors.

Game Overview: 2D rhythm platformer inspired by Pac-Man.

Skills Used: Platformer mechanics implementation, Rhythm and combo system integration, Supporting non-gamers, Pixel art and music creation.

Transit Nightmare

Motivation: Created for HackHarvard 36 hour hackathon with “Smart city” track theme.

Game Overview: Puzzle game where you create your own public transit routes in a subsection of Boston.

Skills Used: Spline-based pathing and interactions, Physics collisions and behaviors, Storing gameplay data, Efficiently and collaboratively managing tasks with a teammate.

Cops And Robber

Motivation: Created for Harvard Undergraduate Video Game Development Club 12 hour game jam (theme was commiting a crime), where it won first place.

Game Overview: Stealth/Puzzle game with loose inspiration from Metal Gear Solid.

Skills Used: AI State Machines, Time Management Under Pressure, Transform Hierarchy Manipulation.

RockPaperShoot

Motivation: Created as part of Harvard Undergraduate Video Game Club to teach members a variety of aspects of game development.

Game Overview: Co-op game that meshes many different parts of other games together, including Kirby, rock paper scissors and Vampire Survivors.

Skills Used: Co-op implementation, AI tailored against player’s abilities, C++ Plugin Development, Firearm animation integration, Upgrade System (Vampire Survivor Style) creation.