Spectrum

  • Created enemy AI using Unreal Engine behavior tree blueprints, with focus on creating a challenge while still keeping the game fair.
  • Built interactive UI and backend for ability system.
  • Integrated Unreal’s Gameplay Ability System, using it to create dozens of abilities and character trait modifiers.
  • Made player systems, controls, and integrated animations and models
  • Manage the version control for all teams using Perforce.
  • Mentored other programmers in Unreal Engine, manage and review the parts they work on.