Harshian Swamp

  • Built platforming, power up, comboing, and rhythm systems.
  • Integrated gaining extra points with jumping to the beat of the music
  • Worked on making game simple and accessible to non-gamers by making an easy-to-understand gameplay loop and rewarding players for skillful gameplay instead of punishing them
  • Oldest game in portfolio, learned principles of game development and Unity
  • Created the pixel art and music.