Sitemap
A list of all the posts and pages found on the site. For you robots out there is an XML version available for digesting as well.
Pages
Posts
Future Blog Post
Published:
This post will show up by default. To disable scheduling of future posts, edit config.yml and set future: false.
Blog Post number 4
Published:
This is a sample blog post. Lorem ipsum I can’t remember the rest of lorem ipsum and don’t have an internet connection right now. Testing testing testing this blog post. Blog posts are cool.
Blog Post number 3
Published:
This is a sample blog post. Lorem ipsum I can’t remember the rest of lorem ipsum and don’t have an internet connection right now. Testing testing testing this blog post. Blog posts are cool.
Blog Post number 2
Published:
This is a sample blog post. Lorem ipsum I can’t remember the rest of lorem ipsum and don’t have an internet connection right now. Testing testing testing this blog post. Blog posts are cool.
Blog Post number 1
Published:
This is a sample blog post. Lorem ipsum I can’t remember the rest of lorem ipsum and don’t have an internet connection right now. Testing testing testing this blog post. Blog posts are cool.
portfolio
Thesis
Motivation: Game being developed alongside my senior thesis.
Game Overview: Mixed reality swordfighting game
Skills Used: Mixed Reality, Unity Meta SDK.
SoundFactory
Motivation: Game developed for Designing Virtual Worlds Class.
Game Overview: Use the haptic glove and adjust and play around with multiple sound nodes.
Skills Used: Unity XR Interaction toolkit, handtracking, Unity and RNBO .
Spectrum
Motivation: Game being developed at Imaginary Hazard, a small indie studio at Harvard where I am the lead programmer.
Game Overview: Action roguelike that allows player to equip different combinations of weapons, movement, and other abilities along with a variety of customizable ability modifiers.
Skills Used: AI Behavior Trees, Boss creation, Unreal Gameplay Ability System, Dynamic UI with intricate functionality, Integrating programming and animation, Managing Perforce version control.
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Fractal Factory
Motivation: Created as final project for Computer Science education class with the goal of helping students visually understand recursion.
Game Overview: Puzzle game where you use a visual scripting language to recreate fractals.
Skills Used: Visual scripting development, Recreating recursion functionality in C#, Educational Tool Design, Puzzle Creation. 
Harshian Swamp
Motivation: Created for FBLA retro style game competition where it reached the national level and placed in the top ten out of over 100 competitiors.
Game Overview: 2D rhythm platformer inspired by Pac-Man.
Skills Used: Platformer mechanics implementation, Rhythm and combo system integration, Supporting non-gamers, Pixel art and music creation.
Transit Nightmare
Motivation: Created for HackHarvard 36 hour hackathon with “Smart city” track theme.
Game Overview: Puzzle game where you create your own public transit routes in a subsection of Boston.
Skills Used: Spline-based pathing and interactions, Physics collisions and behaviors, Storing gameplay data, Efficiently and collaboratively managing tasks with a teammate.
Cops And Robber
Motivation: Created for Harvard Undergraduate Video Game Development Club 12 hour game jam (theme was commiting a crime), where it won first place.
Game Overview: Stealth/Puzzle game with loose inspiration from Metal Gear Solid.
Skills Used: AI State Machines, Time Management Under Pressure, Transform Hierarchy Manipulation. 
RockPaperShoot
Motivation: Created as part of Harvard Undergraduate Video Game Club to teach members a variety of aspects of game development.
Game Overview: Co-op game that meshes many different parts of other games together, including Kirby, rock paper scissors and Vampire Survivors.
Skills Used: Co-op implementation, AI tailored against player’s abilities, C++ Plugin Development, Firearm animation integration, Upgrade System (Vampire Survivor Style) creation. 
Itch.io Page
https://jmandelbrot.itch.io/
publications
Paper Title Number 1
Published in Journal 1, 2009
This paper is about the number 1. The number 2 is left for future work.
Recommended citation: Your Name, You. (2009). "Paper Title Number 1." Journal 1. 1(1).
Download Paper | Download Slides
Paper Title Number 2
Published in Journal 1, 2010
This paper is about the number 2. The number 3 is left for future work.
Recommended citation: Your Name, You. (2010). "Paper Title Number 2." Journal 1. 1(2).
Download Paper | Download Slides
Paper Title Number 3
Published in Journal 1, 2015
This paper is about the number 3. The number 4 is left for future work.
Recommended citation: Your Name, You. (2015). "Paper Title Number 3." Journal 1. 1(3).
Download Paper | Download Slides
Paper Title Number 4
Published in GitHub Journal of Bugs, 2024
This paper is about fixing template issue #693.
Recommended citation: Your Name, You. (2024). "Paper Title Number 3." GitHub Journal of Bugs. 1(3).
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talks
Talk 1 on Relevant Topic in Your Field
Published:
This is a description of your talk, which is a markdown files that can be all markdown-ified like any other post. Yay markdown!
Conference Proceeding talk 3 on Relevant Topic in Your Field
Published:
This is a description of your conference proceedings talk, note the different field in type. You can put anything in this field.
teaching
Teaching experience 1
Undergraduate course, University 1, Department, 2014
This is a description of a teaching experience. You can use markdown like any other post.
Teaching experience 2
Workshop, University 1, Department, 2015
This is a description of a teaching experience. You can use markdown like any other post.
